About the Role
The CG Artist will be responsible for creating high-quality 3D assets and shots for the project, contributing to modeling, texturing, layout, animation support, lighting, or look development as required by production. The role involves working closely with leads and supervisors to translate creative concepts into polished visuals, following pipeline standards, and delivering production-ready work that meets the artistic and technical goals of a feature-length animated film.
Requirements
1–4 years of professional experience in CG/3D for animation, VFX, or games
Proficiency in at least one major 3D package such as Maya, Blender, or similar
Basic understanding of the CG pipeline (modeling, texturing, rigging, animation, lighting)
Good sense of form, color, and visual detail
Ability to follow art direction and technical guidelines
Willingness to learn and adapt to new tools and workflows
Strong attention to detail and quality
Good communication and teamwork skills
Ability to meet deadlines in a production environment
A demo reel/portfolio showcasing relevant CG work
