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Texturing Artist

Guwahati, Assam, India

Job Type

Full Time

Workspace

On-Site

About the Role

The Texturing Artist will be responsible for creating high-quality textures and surface details for characters, props, and environments, ensuring they match the artistic style and realism required for the project. The role involves painting and developing textures, working with UV layouts, and collaborating closely with the Lookdev, Modeling, and Lighting teams to achieve visually appealing, production-ready assets that render efficiently and consistently across the film.

Requirements

  • 2+ years of professional experience in texture painting for animation, VFX, or games

  • Strong proficiency in tools such as Substance Painter/Designer, Mari, Photoshop, or similar

  • Good understanding of PBR workflows and material creation

  • Ability to work with UV maps and optimize texture layouts

  • Strong eye for color, detail, and surface variation

  • Experience texturing characters, props, and environments

  • Ability to follow style guides and art direction

  • Understanding of how textures affect lighting and rendering

  • Good communication and teamwork skills

  • Ability to deliver high-quality work within deadlines

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